1. 00:48 27th Jul 2014

    Notes: 2582

    Reblogged from woodendreams

    Tags: kupfer staavanature

    image: Download

    woodendreams:

(by Michael Breitung)
     
  2. image: Download

    I almost started tearing up when this pattern didn’t start lagging.

    I almost started tearing up when this pattern didn’t start lagging.

     
  3. 23:55

    Notes: 2053

    Reblogged from woodendreams

    Tags: baeril gransonature

    image: Download

    woodendreams:

(by Mirko Fikentscher)
     
  4. 23:55

    Notes: 22885

    Reblogged from lordtytos

    psycho-nautic:

    Status screens I’d use if I streamed more than once a year

     
  5. 22:46

    Notes: 3

    Tags: 120shit

    thekumazone said: you should post the QR codes for the baratroll miis, i'd like to put them in my homodachi life. if that's ok with you i mean

    MAYBE

    i’ve already tweaked them since i posted and i’ll probably end up tweaking them more in the near future, so they’ll never be TRULY CURRENT

    you’d probably be better off modeling them after headcanons for that reason

    idk,  they can’t date one another in-game, so it’s not the same anyway

     
  6. 19:07

    Notes: 5

    Tags: 120shit

    Anonymous said: so, 120-bullet-hell?

     
  7. 18:39

    Tags: 120shit

    I’m not exactly sure how Touhou works but the amount of bullets in that frame scares me.

    Keep in mind that this screenshot is using the full area of the game window as the viewport.

    Once the stats panel is in place, the playable area will be reduced to a square on the left side of the window, further increasing the bullet density.

     
  8. 18:32

    Notes: 4

    Tags: 120dev120hell

    image: Download

    Encountering the occasional stutter at ~4500.

    Encountering the occasional stutter at ~4500.